Kevin Manning Since 2002, after graduating from Full sail, I have been creating art in entertainment in some form or another. Starting in Film at Luma Pictures, then to gameĀ  cinematics, Game Dev, Commercials and now a little bit of [...]

As someone who is always working and trying new things, this page is dedicated to the most recent projects/experiments. For more information on any of the image below please contact kmanning@staticcurve.com  

5.19.2012 : Over the last few months I have been working closely with Psyop and Mass Market on quite a few new projects. I will be updating this page as the videos launch. Clients include: UnderArmour, Jim Beam, Tuesday, Nesquick, [...]

This page covers breakdowns and single assets that were created for the companies I have had the pleasure of working with for the last few years, including Fallout, Nissan Juke, Monster Roll and many more.

I work a lot… some successful and some.. not so much. Below is collection of 100k hrs of 3d

I like stories. Some I believe can be worked out through game dev, or novels, children’s books or just simple illustrations. Here is the place for my personal IPs

The sketchbook section of this site is mostly just motivation for myself to keep up with my conceptual skills. More often than not, 3d artists get sloppy with design because most of the the work that they do is preillustrated. [...]

Since I have been working in the industry for 1o years and still learning everyday I thought it would be nice to jot down some tips and tricks I have learned thoughout my experiences. I do not claim to always [...]