2010
03.02
I have been crazy busy the last few weeks with side projects, taking care of the kid.. blah blah blah.. The only thing I have had a chance to work on is this SDK that Mop over at polycount posted up. http://boards.polycount.net/showthread.php?t=69806 Here’s my WIP texture

2009
12.21
Just goofin off at lunch.. hes 1700 triangles

2009
12.19
Just having some fun with lighting and rendering.. heres how shes going to stay for now.. After I finish a few other projects I will most likely come back to her. Hope you like her…

2009
12.17
There is still a lot I could do on this girl but my goal was to have her done tonight and though I wouldnt consider her “done” she is at a decent pause point at the moment. I spent a total of 10 hrs on her.. a good hour of that was maya being stupid.. but whatever.. anyways, here she is.. for now

2009
12.16
My son decided to have a screaming fit at midnight tonight and afterwords I couldn’t fall asleep.. so I modeled Harley Quinn.. go figure… Her hands, and clothing need detailing and ill add some knee-high boots to her tomorrow.. unfortunately my computer sucks and crashes if I go up another subdivision level so microdetail will have to be added in the texture.. stupid computers.. anyways heres about 4 hours of work…

2009
12.14
so I started this little project to prove to a guy I work with (funny conversation) that character artists actually can do hard surface modeling.. Ill admit I went a little overboard.. sue me..
coming soon -
Mirrors, lights (signals, break, and headlight), Kickstand and Clutch
hope ya like it

2009
11.06
So josh mast and I entered unearthly challenge but it looks like (considering he was laid off, hired and forced to move across the state) we wont be finishing on time. Oh well! it will get done eventually when things calm down for him
Heres what I have done so far… click images for higher res


